Research Report: In-game Purchases on Smartphones to Exceed $4.8B by 2016
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Downloads, In-Game Purchasing & Advertising Strategies 2011-2016” report reveals that the increasing acceptance of in-game purchases and the ever-growing number of smartphones will push the sales of in-game items within the next five years.
The number of developers that will adopt the freemium model rather than the pay-per-download model is expected to increase, especially in the social& casual game area. Free games are downloaded in greater volume and create a larger user base. Users will more likely spend money on in-game items when they already have spent some time playing the game instead of paying upfront for a game they haven’t tried out. Also users get more familiar with the freemium model and the percentage of gamers who actually purchase items is expected to increase.
“An increasing number of games developers are finding the in-game purchase model attractive simply because it provides easy answers. Their piracy rate will drop and the game will see more downloads. However, while some games may generate significant revenues from in-game items, the model doesn’t work with all games and developers have to tread a fine line between encouraging purchases and appearing to be exploitative,” said report author Charlotte Miller.
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